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14.August 2015

Making Characters for Convention Games

Hints, Tables and Forms for CPC Preparation (Part 1)

…extrem glaring action for some crowded hours…

Every CPC is assigned to a stereotype (i.e. 'Skilled but Weak'). The characteristics are determined with a points-based system. This is the second part of a series about the creation of CPCs (Convention Player Characters).

2W6

The six Traveller characteristics are squared to a matrix of 36 stereotypes. Every stereotype gives an simple summary of the CPC, that helps the players to understand the character easily. It provides a fast handle to give every player a quick idea of the character. The stereotype should not be used as a bad prejudice but a general orientation.

d66 DescriptionDescription
11Just Strongjust high STR
12Quick but Weakhigh DEX but low STR
13Tought but Weakhigh END but low STR
14Smart but Weakhigh INT but low STR
15Skilled but Weakhigh EDU but low STR
16Upper but Weakhigh SOC but low STR
21Strong but Clumsyhigh STR but low DEX
22Just Quickjust high DEX
23Tought but Clumsyhigh END but low DEX
24Smart but Clumsyhigh INT but low DEX
25Skilled but Clumsyhigh EDU but low DEX
26Upper but Clumsyhigh SOC but low DEX
31Strong but Slackhigh STR but low END
32Quick but Slackhigh DEX but low END
33Just Toughtjust high END
34Smart but Slackhigh INT but low END
35Skilled but Slackhigh EDU but low END
36Upper but Slackhigh SOC but low END
41Strong but Dullhigh STR but low INT
42Quick but Dullhigh DEX but low INT
43Tought but Dullhigh END but low INT
44Just Smartjust high INT
45Skilled but Dullhigh EDU but low INT
46Upper but Dullhigh SOC but low INT
51Strong but Ignoranthigh STR but low EDU
52Quick but Ignoranthigh DEX but low EDU
53Tought but Ignoranthigh END but low EDU
54Smart but Ignoranthigh INT but low EDU
55Just Skilledjust high EDU
56Upper but Ignoranthigh SOC but low EDU
61Strong but Lowerhigh STR but low SOC
62Quick but Lowerhigh DEX but low SOC
63Tought but Lowerhigh END but low SOC
64Smart but Lowerhigh INT but low SOC
65Skilled but Lowerhigh EDU but low SOC
66Just Upperjust high SOC

After the the stereotype of character is known, determine the characteristics with the following rules. They produce reasonable CPCs with a similar distribution but enough differences of values that every player should feel fair treated.

  • The stereotype tells which characteristic has the highest numerical value and in the most cases which has the lowest number.
  • The Maximum is at least three points bigger than the lowest number.
  • There is only one characteristic with the highest number. One Maximum not several!
  • If a Minimum is named by the stereotype this characteristic must have the lowest number. No second characteristic has the same low number.
  • The characteristics of a CPC are bought. You have 10 points and the costs are explained in the next table.
  • The lowest allowed sum of the characteristics is 36 and the biggest allowed sum is 51.
  • You can spare points and buy later service grades or ranks or even additional benefit rolls.

value costs bonus
2 -8-2
3 -6-1
4 -4-1
5 -2-1
6 -10
7 00
8 10
9 2+1
10 4+1
11 6+1
12 8+2
13 12+2
14 16+2
15 24+3

The interactive table helps to apply this rules. With the button (Roll Stereotype) you determine one of the 36 stereotypes or you can select one. You can select the values of the characteristics and he costs are computed. The evaluation helps to check if the rules are followed.

Value CostsBonus
STR
DEX
END
INT
EDU
SOC
Sum of Costs
Sum of Values
Evaluation: Max: Min:
Logo Norris Blue

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